Game mode

Timing

s
s
s

Rules

Teams2 to 20 teams. Names appear at the bottom of the stage.

Question bank

Drop an Excel or CSV file here, or click to chooseColumns: Question, A, B, C, D, Correct, Image, Category
0questions
0not played yet
0need a picture

Pictures for questionsPick the image files named in the Image column

Add a question by hand

Questions

#QuestionPictureCategoryUsed

Background

Colours

Answer card pictures

Branding

Preview

The stage uses the same colours. Pick a background picture and switch on “Take colours from the picture”, or set each colour by hand.

Sound effects

Replace any sound with your own file (mp3, wav, ogg). Defaults come from Mixkit (free licence).

Buzzer box

The box sends the team number (1–20) followed by a newline the first time a button is pressed, then stays locked until it receives the arm command. Any other text is ignored. A reference sketch is in the firmware folder.

Test buzzersSimulate a team pressing its button (works during a game)

Serial log

Keyboard on stage

Space
Open the buzzers (manual start) · next question after the reveal
A B C D
Mark the choice the buzzing team said (or click the card)
19 0
Team buzz-in (a box that types numbers, or testing) — only while the buzzers are open
X
No answer (counts as wrong)
L
Reveal the answer without points
N /
Next question (skips the current one)
P
Pause / resume
F
Full screen
Esc
Settings (pauses the game)

Data

Everything runs offline in this browser at this address: settings, teams, question bank, pictures and sounds. Export a backup before moving to another laptop.

How a round works

1. The question appears and the buzzers open (arm command sent). 2. The first team to press lights up at the bottom; the box stays locked. 3. The team says its answer; the host clicks that choice (or A/B/C/D). 4. Correct = points added. Wrong or no answer = points lost, then the rule you chose applies. 5. The answer is revealed and the next question follows automatically (or on Next).